Unibbl

Technical insights about game development using Unity 3D

Friday, 19 February 2016

PUN shooter #6 - Somewhere fun

The "mountain" scene was by fear the weakest element in my multiplayer shooting game so I replaced it with a nice looking asset by Pavel Novak.


Play [here]
Posted by @eelstork at 20:06
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Blog Archive

  • ▼  2016 (24)
    • ►  March (5)
    • ▼  February (19)
      • PUN shooter #15 - Core experience fixes
      • PUN shooter #14 - Multimap
      • Programmatically handling button clicks
      • PUN shooter #13 - Experimenting with assets and le...
      • PUN shooter #12 - Playtest debrief
      • A bird eye view of back-end services for games a.k...
      • PUN shooter #11 - Battle Royale 2/2 (implementation)
      • Pun Shooter #9 - Animation? Shoot...
      • PUN shooter #10 - Multiplayer matches 1/2 (design...
      • PUN Shooter #8 - Run & Gun
      • PUN Shooter #7 - Design talk
      • PUN shooter #6 - Somewhere fun
      • PUN shooter #5 - Leaderboards?
      • PUN shooter #4 - More drama
      • PUN shooter #3 - Footprints and footsteps.
      • PUN shooter #2 - Player prefabs, Web Player and WebGL
      • Pun shooter #1 - Shooting
      • From uNet to PUN #2
      • From uNet to PUN #1
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