As I look set to release my first multiplayer games within 2 months time (much less for the web builds) I've been looking at Parse alternatives - in other words, Back-end-as-a-service (BaaS) with Unity support.
What are we looking at today? Services that fit the following description:
- Free up to X
- Cloud (server-side) storage and code.
- Unity aware
- Easy to use and well documented
- No-nonsense approach to storing data, JSON oriented.
- Free up to 1m API calls/month.
- Server-side custom Java
Looks as flexible as Gamedonia; the downside for me would be Java instead of Javascript but this is very contingent to... me not wanting to run Eclipse on a crammed laptop.
Note: AppWarp looks to be part of App42 as an offering more specifically geared towards game development.
Note: AppWarp looks to be part of App42 as an offering more specifically geared towards game development.
- JSON
- Mongo
- Free up to 100 DAU (~3000 MAU; $30 => ultd DAU and 6m API calls )
BrainCloud has an emphasis on statistics and monetisation. This on top of looking well documented and flexible enough, makes it at least as (if not more) attractive as GameDonia (below).
- NoSQL DB (Mongo)
- Free up to 10k MAU
- Server-side custom JS
I'm not entirely bought in because I don't understand how to store global/match properties.
- NoSQL
- Server-side JS
- Free up to 10k MAU
- Does not provide a dedicated API for leaderboards (You can build them yourself).
Maybe just a first impression, Gamedonia looks easy to use and their docs are really straightforward.
Heroic Labs
Pitch: social features, advanced leaderboards.
Heroic Labs
- Server side JS
- Free up to 10K MAU
Pitch: social features, advanced leaderboards.
- Server side JS
- Free, mostly
References
A little terminology
MAU = Monthly Active Users.
DAU = Daly Active Users
DAU = Daly Active Users
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