- Jumping - I'm guessing this came from the design of the map which kind of forced a (non jumping) player to run anti-clockwise.
- Classic FPS controls - A predictable request.
- Frame rate and Ping - Because we had one player in Brazil whose connection is apparently much slower than ours, but we don't have a way to quantify that.
- In-game sound control
- Chat feature - I'm not taking this too seriously though I suspect that I don't really have a choice in this area.
I also noted that players go missing from the leaderboards; worse, it looks like race conditions may occur when trying to start a battle, so two players may each be trying to start their own instead of playing together.
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