Sunday, 21 February 2016

PUN shooter #10 - Multiplayer matches 1/2 (design considerations)

It looks like I'm settling on a name for the current game mode : practice. This nails the issue - the experience provided by just logging in and shooting anybody else that happens to be logged in or not is inconsequential. So I decided to implement a "Battle Royale" mode but let's just call it matches.

Improvised matches

An improvised match is when several players happen (randomly or maybe not so randomly) to be online and decide to start a match together. This is expected to work best when you and your friends get online to play together.

Later I imagine that private matches could be made available. Private matches can work with secret rooms but I visualise it better as having a list of connected friends, and starting pretty much as described above.

Scheduled matches

Scheduled matches are expected to work better as a means to get a limited audience together. The idea is that, at any point in time there may not be enough people logged in to start a fun match. But if there are matches say, every 1 hour or every 20 minutes, people are encouraged to come at the appointed time. Although it may not fully beat a lack of players (which is what I expect initially) it can help.

Maybe it would work better if people can pre-register but for now I will allow a 15-30 minutes window to pre-register, which essentially is trying to do the same thing.

Improvised matches look like more work but I feel that players may like them more so I will start with that.

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